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AI Insights · Timothy · January 2023

Top 5 Entertainment Mascot Games in Oceania Q4 2022

Explore the performance metrics of the top 5 entertainment mascot games on a unified platform in Oceania during Q4 2022, including weekly downloads, revenue, and active users.

Top 5 Entertainment Mascot Games in Oceania Q4 2022

During the fourth quarter of 2022, the top 5 entertainment mascot games in Oceania showcased varied performance metrics across downloads, revenue, and active users. Sensor Tower provides insights into these trends, offering a detailed look at the market dynamics.

Minion Rush: Running game saw fluctuations in weekly downloads, starting at approximately 7.7K in late September and dropping to around 3.6K in late October. However, downloads rebounded towards the end of December, reaching nearly 6.5K. Revenue for the game peaked at around $819 in mid-October but generally hovered between $435 and $742 throughout the quarter. Active users experienced a decline from 21.3K at the beginning of the quarter to about 11K in early December, with a slight recovery to 14.1K by the end of December.

Sonic Dash: Fun Endless Runner maintained a stable weekly active user base, starting at over 111K and ending the quarter with approximately 100K. Downloads showed a similar stability, with a notable increase from around 3.1K in early November to 5.4K by the end of December. Revenue peaked at $1.2K in the final week of December, following a generally steady trend throughout the quarter.

World of Peppa Pig: Kids Games demonstrated consistent weekly revenue, averaging around $8.8K to $9.5K, with a slight peak in mid-October. Downloads fluctuated, peaking at approximately 4.9K in late December. Active users remained relatively stable, starting the quarter at around 11K and ending with a slight increase to 11.6K.

Angry Birds Dream Blast experienced a significant increase in weekly revenue, starting at $25.1K and peaking at $33.4K in the final week of December. Downloads saw a notable rise from 1.5K in early December to 5.4K by the end of the month. Active users grew from approximately 19.5K at the beginning of the quarter to 29.5K by the end of December.

Sonic Forces PvP Racing Battle had a steady number of active users, beginning at 27.2K and maintaining around 24.1K by the end of the quarter. Revenue peaked at $2.8K in early October and remained relatively stable, with another peak of $2.2K in late December. Downloads were consistent, ranging from around 1.6K to 2.8K throughout the quarter.

For more detailed insights and comprehensive data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2023